Wring Out

normal

Info

Move Power
str
Move Time
1 action
PP
3
Duration
instantaneous
Range
melee

You wrap your hands around the target and squeeze hard. Make a melee attack against a creature, dealing 3d8 + MOVE normal damage on a hit. If the target has 50% or more of its maximum HP, double your move modifier for the damage roll.

At Higher Levels: The damage dice roll for this move changes to 5d6 at level 5, 4d12 at level 10, and 8d8 at level 17.

Contest

Tough

Appeal
2
Jam
1

Pokemon that has the highest Visual Round score must make a CHA Saving Throw against Intimidation/Persuasion DC.

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