Wring Out
normalInfo
- Move Power
- str
- Move Time
- 1 action
- PP
- 3
- Duration
- instantaneous
- Range
- melee
You wrap your hands around the target and squeeze hard. Make a melee attack against a creature, dealing 3d8 + MOVE normal damage on a hit. If the target has 50% or more of its maximum HP, double your move modifier for the damage roll.
At Higher Levels: The damage dice roll for this move changes to 5d6 at level 5, 4d12 at level 10, and 8d8 at level 17.
Contest
Tough
- Appeal
- 2
- Jam
- 1
Pokemon that has the highest Visual Round score must make a CHA Saving Throw against Intimidation/Persuasion DC.