Howl

normal

Info

Move Power
none
Move Time
1 action
PP
10
Duration
1 round
Range
self

You pierce the air with an intimidating howl. Until the end of your next turn, allies (and you) have advantage on any melee attack rolls they make against a creature within 5 feet of you.

Contest

Cool

Appeal
2
Jam
0

4 Appeal points if used last this turn, 2 Appeal points if not used last this turn.

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